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~2007 no supported prefabs in bundles, now do) Maybe I am missing other "documentation" about bundle (functionality which should be better documented due that people pay to have it or at least as good documented as other ones that are so extensive).Īlso I red most "" bundles question which the only reference similar to my question were: Thanks, however I red "all" unity oficial AssetBundle information (script reference) which is "this function do this" and only few have examples. Instead you ask the Asset Bundle to load them ( www.assetBundle gives you the AssetBundle where you can call the corresponding functions on) No if you use asset bundles you no longer use Resources. I would not recommend to specify a related and required asset to put it into another file unless the size really requires to do so, cause you commonly don't get anything (they must all be present to build the object, just that it is now significantly more complex as you must manually reassign them depending on the structure of the dependency)Īlso preloading is a given thing, cause before the bundle is completely downloaded you can't access it.ģ. Things with dependencies will normally end in the same bundle anyway unless you specify them not to be (dependency means present in a field of a component of the object). What you need to do is move them out of the resources folder to somewhere else, I normally have a _Prefabs folderĢ. so no you don't need to remove models that you used for asset bundles only Assets not sued in scenes will not be added to the build (unless they are in resources folder).
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You likely didn't get answers cause your questions have been answered countless times already or are explained in the documentation:ġ. Is this right?, am I missing some other way to approach the export-import-use asset bundles? I have the doubt, because, before using bundles, every prefab was in the "Resource folder", but now I should always accessing it through asking this class which have the bundles.
#Unity assets bundle extractor import textures download
the script attached, should then deleted or not¿?Īm I proceeding in right way with bundles and size reduction?Ģ) Another question, the idea is to have bundles preloaded before its assets (most, prefabs and dependencies) are called for first time.Īt the moment I download the assetBundle, associate in a Dictionary by name, and then when someone wants for example instantiate a prefab, it asks this class to give it this object. So I should start deleting every prefab already in bundles and its dependencies from project editor (including resource), am I right?
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I have tested it and works, but know, I won't to reduce my app size (for this reason I use bundles). Hi, I am in Editor exporting sets of "time related" prefabs with its dependencies as asset bundlesġ) I've red scripts that are in prefab are not exported but its references are.